Intro
Welcome to your Pokémon Black and White in-game tier list! The goal of this list is to rate every Pokémon in Unova in among those six tiers, from S to E, every vaguely ascertaining its viability. The major variable below which each is rated is efficacy; a Pokémon that’s effective provides quicker and simpler solutions to significant battles, including Gym Leaders, Elite Four associates, along with N and Ghetsis in the Pokémon League, compared to ones that are inefficient. Pokémon in higher ranks, like S and A, are thought to be very efficient, while those in lower tiers, such as E and D, are considered not very efficient.
Which are the tiers?
You can find 6 tiers in this listing:
- S-tier
- A-tier
- B-tier
- C-tier
- D-tier
- E-tier
Why is a Pokémon at a certain tier?
Pokémon are rated under the following five variables:
- Availability: This really is how early a Pokémon becomes accessible at the game and how hard it is to find (read: experience rate). Does this require considerable backtracking, require HM motions, or just have a very low encounter rate? Including backtracking to renew the Plume Fossil or Cover Fossil in Nacrene City after acquiring one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf.
- Typing: A Pokémon’s typing can be of great significance for an efficient playthrough. How can the typing’s matchups work against the whole game? When a Pokémon has better typing, it is frequently considered a greater rank.
- Stats: A Pokémon’s stat supply is crucial for the success. Does the Pokémon have a stat supply that complements its movepool as well as typing? When a Pokémon has a stat distribution that favors the two its own typing and movepool, it will frequently be greater on the grade list. Generally, a Pokémon with reduced Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is critical. What goes does the Pokémon naturally get and can possibly acquire? Unlike with past games, TMs are of unlimited usage and thus have no opportunity price. With that said, in case a Pokémon asks a TM found at a detour away from the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it will be knocked down a bit.
- Important Battles: Important battles consist of Gym Leaders, both the Elite 4, and the final battles with N and Ghetsis. How does the Pokémon bring about these conflicts? A Pokémon that leads to many big battles will frequently be seen higher than those who don’t.
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What applications is that the participant permitted to use?
The participant is permitted to use any valid means within the capsule for finishing the game economically. The player is only allowed to exchange to evolve Pokémon and not to receive external help differently. The player is allowed to use items like X Items, Potions, TMs, and Berries. Remember that items have opportunity costs related to them and can negatively lead to a Pokémon’s rank if it needs a multitude of pieces, including two or even more.
Under what terms were Pokémon examined?
Each Pokémon was analyzed and rated under these additional conditions:
- Each Pokémon was generally on par with the significant Trainers’ levels, in most outleveling their ace by two amounts. Reasonable levels at the Elite Four generally change between 48-50.
- Most evaluations were performed with five-member teams, though it is especially more optimal to run four or even not, since they will gain more expertise and readily outlevel competitions.
- Lucky Egg was fully allowed and essential for larger teams to achieve ideal levels.
- Across the Unova region, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of them requiring backtracking and HMs to be accessed. They’re used to reach the aforementioned amounts for your Elite Four when using larger groups.
- Tampering using the clock to obtain items or Pokémon that can only be obtained in specific seasons has been completely permitted and did not negatively affect any Pokémon’s viability.
- Viability was set up until Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) wasn’t considered for its Pokémon’s viability.
Intended for Pokémon that possess the highest levels of efficiency. Pokémon in this tier can OHKO or 2HKO a overwhelming majority of foes, limit the amount of attacks used against them, and also function with minimal reliance on things to conquer opponents at similar levels. All these Pokémon typically appear before the late-game, and some other flaws they are absolutely made up by their advantages. Darumaka- Availability: Early-game (40 percent opportunity to appear at Route 4).
- Typing: Conserve Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for neutral damage and can be struck super efficiently only by Clay.
- Stats: Darumaka is super fast, and its high Attack revved up by Hustle allows it to hit every foe difficult; its shaky bulk is repaired by Eviolite. Because of Darmanitan, it strikes even more difficult, is far quicker, and has sufficient bulk to take impartial hits well and also avoid OHKOs from super effective moves.
- Movepool: It contrasts Fire Punch at par 22, Belly Drum (which it could safely set up using as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm comes upon evolution, also Superpower is learned at level 47. Burgh and Elesa shed to Darumaka, though it needs Eviolite for both. As a Darmanitan, it ignites all of the additional Gym Leaders, with Drayden/Iris falling into Belly Drum. In the Elite Four, it is possible to use Belly Drum strategies again to sweep all but Marshal.
- Additional Remarks: Though Hustle may be annoying, most of the misses are not deadly; it doesn’t stop Darumaka from becoming among the best options for an efficient run of those games.
 Drilbur- Entrance: Early-game (Dust Clouds in Wellspring Cave).
- Typing: Quite few foes withstand Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the exception. Its Earth scanning gives it an resistance to Elesa’s Volt Change, while its development’s Steel typing gives it better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
- Stats: Like a Drilbur, it has a excellent Attack stat and great Speed, but its majority is not as impressive. As an Excadrill, it profits a significant boost in Strike and HP, letting it endure most impartial and a few super effective moves. Excadrill’s base 88 Speed enables it outpace most foes later on.
- Movepool: Until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at level 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be taught X-Scissor and Heal through TMs.
- Important Battles: It is effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the whole Elite Four minus Marshal by simply using Swords Dance once. It’s also effective at contributing majorly against N and Ghetsis (particularly if you’re playing from Black, since it can use N’s Zekrom as setup lure ).
- Additional Remarks: Drilbur ought to be evolved at level 33 to learn Earthquake a bit sooner, which is boosted with Soft Sand from Desert Resort. Drilbur is possibly among the greatest Pokémon in BW and consequently is highly suggested to grab, even when procedure is annoying.
 Scraggy- Availability: Early-game (20% chance to appear at Route 4).
- Typing: Though it struggles with Skyla, Scraggy’s typing lets it beat Brycen and each the Elite Four members barring Marshal.
- Stats: Scraggy has great Attack and defensive stats, which is buffed by Eviolite. Its Speed will eventually cause it problems like a Scrafty, however, you should have Speed EVs to outspeed some lower risks.
- Movepool: its only STAB transfer is Faint Attack until it learns Brick Split at level 20. It can be taught Payback at par 23 to take advantage of its reduced speed. High Jump Kick level 31 and Crunch at par 38 are its strongest STAB moves. TM-wise, it may be educated Work Up and Rock Slide.
- Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, Even Though It requires Eviolite for them as a Scraggy. In addition, it does well against every Elite Four member bar Marshal and is helpful against N and Ghetsis.
- Additional Remarks: The combination of a powerful movepool and good typing that threatens a great deal of major competitions makes Scraggy a very good selection for a series of the matches.  Constantly use one with Moxie over Shed SkinCare.
Reserved for Pokémon whose efficiency concerning completing the match is thought of as rather significant. Pokémon inside this tier are able to OHKO or 2HKO a great deal of foes and are not too reliant on things to be successful, but they either have some visible flaws that harm their efficiency or have their viability counterbalanced by a late arrival. Archen- Availability: Mid-game (Get Plume Fossil from feminine Backpacker in Relic Castle and revive at Nacrene City at level 25).
- Typing: Rock / Flying gives it five weaknesses, though only Rock is common. Archen’s only actual losing matchup is from Elesa; it is great elsewhere.
- Stats: Archen has fantastic Attack combined with good Speed and Special Strike, but it has lacking defenses. As an Archeops, all these stats escalated into 140/112 crimes with good 110 Speed. The two Pokémon needs to be careful though, since their Defeatist ability their offenses at 50% or less HP.
- Movepool: It starts with Ancient Power (it is possible to instruct Rock Tomb via TM) and finds Acrobatics (its own very best move) three degrees later at 28 to substitute Pluck.
- Important Battles: The line’s sheer power means it performs well in all major struggles save Elesa, although it must stay healthy to prevent Defeatist. Against end-game risks, if it doesn’t OHKO that a foe, that foe will often come near knocking it into Defeatist range (a great deal are 2HKOed from Acrobatics).
- Added Comments: Archen is one of the most powerful Pokémon to use, but Defeatist retains it back.
 Axew- Availability: Late-game (20 percent likelihood of encounter in Mistralton Cave, accessed with Surf).
- Typing: Dragon is only resisted by the uncommon metal registering. Ice- and even Dragon-types that are powerful against the line are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists GrassFire, Water, Fire, and Electric.
- Stats: It possesses really substantial Attack (especially as Haxorus), good Speed, and acceptable defensive stats. However, as an Axew, it is a tiny bit frail.
- Movepool: Axew will possess Dragon Claw upon being captured. It can also learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating coverage as Haxorus.
- Important Battles: You should possess Fraxure for Brycen. It is capable of sweeping all significant battles which are abandoned (such as Brycen because of AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the whole Elite 4 along with N and Ghetsis due to its rotating policy.
- Additional Comments: Despite coming late, Axew is really a great Pokémon to utilize, as it can sweep each major fight left, with Mold Breaker being the preferred ability. Its policy for example Brick Break, Rock Slide, and X-Scissor could be rotated to match major battles. Its Slow experience expansion rate is mended with Lucky Egg.
- Typing: Struggling strikes common Standard - and Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super efficiently.
- Stats: It has high Strike and HP and okay defenses as Conkeldurr, but it is a bit slow. Timburr’s Special Defense is pretty low too.
- Movepool: It will initially rely Low Kick and Rock Throw. At level 20, it will learn Wake-Up Slap. After expanding, it learns Bulk Up and Stone Slide at levels 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. In Addition, it learns Brick Break and Payback from TM.
- Important Battles: It does nicely against Lenora and may succeed against Burgh if it is evolved at that point.
- Further Remarks: Conkeldurr stays useful until the Pokémon League, where it falls off due to unfavorable matchups. But, Conkeldurr still hits roughly 1/3 of end-game using its STAB strikes. If yours has Sheer Force, don’t teach Stone Edge over Rock Slide, because they have virtually the identical power, but Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share precisely the identical degree upward learnset.
 Lillipup- Entry: Early-game (Route 1 from levels 2-4 at a 50% encounter rate).
- Typing: The line’s members are Normal-types and neutral against everything save Shauntal, whose Ghost-types are immune, and Marshal, who strikes the line super efficiently.
- Stats: The Lillipup line has solid stats except for Special Attack, with Stoutland with 100 Attack, 80 Rate and 85/90/90 bulk. Return via TM at Nimbasa City is your line’s greatest STAB assault once they possess high friendship, and the Setup TM can be handy to boost offensive stats.
- Important Battles: The Lillipup line has a solid showing in all significant battles, as several competitions withstand Regular, and Ghost- as well as the rare Steel-types are managed by Crunch and Dig. Setup might help the line sweep a few conflicts from Elesa onward.
- Added Remarks: Lillipup is consistently an excellent Pokémon for Gym Leaders however is overly reliant on Function Up fosters to do its job in the Pokémon League. Get the Vital Spirit capability as Lillipup, as it turns out to Intimidate as a Herdier onward, letting the lineup take physical strikes better.
 Oshawott- Entry: compacted, Nuvema Town.
- Typing: Water surveying is great everywhere aside from Elesa and Drayden/Iris.
- Stats: Oshawott’s line has mixed attackers with moderate Speed and adequate majority.
- Movepool: Oshawott updates from Water Gun to Razor Shell at level 17 to Surf later on. The lineup also gets Grass Knot, Dig, and Return since mid-game TMs, also Megahorn could be relearned as Samurott.
- Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, and the lineup can conquer Ghetsis’s Seismitoad and N’s Carracosta with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it’s expensive.
- Added Comments: Oshawott is the greatest starter to pick, as its own Water typing and powerful moves make it more consistent in important fights compared to other starters.
- Typing: Water typing is good for many Gyms aside from Drayden/Iris, being effective against Clay and impartial elsewhere.
- Stats: Even the reptiles possess all-around very good stats, most notably 98 crimes and 101 Hurry.
- Movepool: Water Gun reaches the fantastic Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also Fighting-type TMs for wide coverage and Work Up for setup. Scald later upgrades to populate, and Blizzard is purchased at Icirrus City.
- Major Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB attacks. TM coverage manages nearly everything else.
- Additional Remarks: Panpour’s Water surveying and broad coverage allow it to beat most Gym Leaders, however it’s still reliant on Function Up fosters for your Pokémon League. Evolve at level 22 following a Water Stone at Castelia City.
 Petilil- accessibility: Early-game (35 percent chance to look at Inner Pinwheel Forest in White, obtainable solely by commerce in Nacrene City at Black).
- Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and also common Bug- and even Poison-types generally pose a danger to it.
- Stats: Petilil has large Special Attack and decent bulk. Lilligant has high Speed and Special Attack, with its Special Defense also increased by Quiver Dance.
- Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it will begin with. Because of Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
- Major Battles: Like a Lilligant, it can sweep every major struggle by setting up Quiver Dance; however, in some cases, it ought to utilize Sleep Powder to obtain promotes safely. In addition, it needs a lot of fosters to carry down a great deal of teams that have Grass-resistant Poémon.
- Additional Remarks: Once it learns Giga Drain, evolve it until level 28. Sun Stone could be received from an Ace Trainer in a Nimbasa City building. Though Petilil can overpower all major fights, it needs a great deal of Quiver Dance boosts to beat resistant foes, as it relies only on Grass-type STAB moves. Personal Tempo is your preferred ability to prevent confusion caused by Lilligant’s Petal Dance. In Black Version, it is possible to exchange a Cottonee to Dye in Nacrene City, which has a Small nature and the Chlorophyll capability, is currently at level 15, also has 20/20/20/31/20/20 IVs.
 Roggenrola (Trade)- accessibility: Early-game (Wellspring Cave, 50% experience rate).
- Typing: Rock typing lets the lineup beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more resistant to the common Normal-types.
- Stats: The Roggenrola line members are bodily tanks, but they are really slow. As a Gigalith, it’s a fantastic 135 Attack stat combined with high overall bulk. Should you maintain it unevolved for two amounts, it selects up Rock Slide at par 27, which carries it to Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Toxic could be educated through TMs.
- Major Battles: The line is a wonderful choice for Lenora, Burgh, and (if it is the sole Pokémon from the party so that it does not get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N fairly well, especially with setting up Iron Defense on Zekrom at Black. It is useful for Ghetsis’s Eelektross and Bouffalant regardless of the latter using Earthquake.
- Added Remarks: Gigalith stays useful prior to the Pokémon League, in which it falls off due to adverse matchups and restricted targets to hit with STAB moves.
 Sandile- Entry: Early-game (Route 4 from levels 14-18 at a 40% encounter rate).
- Typing: Ground / Dark provides the lineup benefits against Elesa, Shauntal, and Caitlin, but it is average everywhere. Krookodile has great 95/80/70 majority, 117 Attack, along with 92 Speed.
- Movepool: Level 14-15 Sandile begin using Bite, which will be preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, that can be staple STAB moves. It is recommended to hold off on evolving Krokorok for eight amounts to get Earthquake at par 48 instead of flat 54 as Krookodile.
- Major Battles: The Sandile lineup has a solid showing in most significant battles, even ones where it’s a drawback, because of Moxie and great Speed. It can sweep Elesa together with Rock Tomb and Dig, fares against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also hits 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are tough to the line but still workable.
- Additional Remarks: Krookodile is one of the very best late-game sweepers available, using its STAB moves with few answers. Moxie aids this and makes it incredibly powerful as it has Earthquake.
 Sawk- Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
- Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
- Stats: Sawk’s high Attack and Rate, coupled with decent bulk, also make it an Superb sweeper
- Movepool: Sawk upgrades from Dual Cease to Low Sweep to Brick Break to Close Combat through the game, using TM moves like Return and Rock Slide offering coverage that is useful. Setup and Bulk Up at level 33 allow Sawk boost its Attack.
- Major Battles: Sawk wins conveniently against Lenora but needs Work Up or Bulk up to sweep most of the other Gyms. STAB Close Combat handles half of N’s and Ghetsis’s teams.
- Added Remarks: Sawk is quite effective from the box, but STAB motions are resisted fairly often, and its adequate defensive stats don’t hold up too towards the conclusion of the game. Sturdy is your favored ability although not required. Try to catch a Sawk at level 17 from shadowy bud to start with Low Sweep.
 Throh- Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal along with Caitlin.
- Stats: Throh owns high Attack and HP along with great Defense and Special Defense, but it’s quite slow.
- Movepool: It’ll have Seismic encounter upon being captured and, dependent on degree, Vital Throw (otherwise heard at level 17). More damaging moves in the shape of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. TM-wise, it can be taught Brick Break (outclassed by Storm Throw) and Rock Slide. Payback via TM helps Throh do nicely against Shauntal.
- Important Battles: Throh is actually used against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal gets her team sailed by Throh, minus Cofagrigus, should you cure this up a couple of times. It is also helpful against N and Ghetsis, since it may take down a few of their Poémon easily.
- Added Remarks: Throh is very good for many major fights, but it is overall determined by many Bulk Up promotes, which becomes problematic in the Pokémon League.  In White, you can come across a flat 17 Throh rather easily by going into dark bud with a level 17 Pokémon in the lead and utilizing a Repel.  Throh generally can set up only 2-3 Bulk Ups at most, because its low speed means it will frequently take a hit before doing anything.
Reserved for Pokémon whose efficacy in terms of finishing the match is regarded as high. Pokémon in this tier can OHKO or 2HKO an unbiased number of foes and may demand a bit of item reliance to sweep opponents’ teams. These Pokémon are extremely useful, but either have several defects holding them back or are struck fairly late. Dwebble- Accessibility: Early-game (Desert Resort, 10%, amounts 20-22).
- Typing: Bug/Rock typing is peculiar, providing just weaknesses to Water-, Rock- (common), also Steel-types. Matchup-wise, Dwebble has benefits contrary to Elesa, Skyla, Brycen, Grimsley, also, to an extent, N. It shouldn’t be used against Clay and Marshal.
- Stats: Dwebble has great base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has great overall bulk and good Attack, but can be slow at base 45 Speed.
- Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only par 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms it into a somewhat speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs around out Crustle’s policy.
 The lineup defeats Clay’s Krokorok and readily sweeps the last three Trainers with Shell Smash. Shauntal and Caitlin are shaky because of particular movements, and Marshal is embarrassing due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon. 
- Additional Remarks: Dwebble is a Pokémon with various good matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total health, although Shell Armor blocks critical hits; both are amazing.
 Ferroseed- Availability: Late-game (20% chance to appear in Chargestone Cave).
- Typing: Steel-type gives Ferroseed a large amount of resistances, which are noteworthy in the conflicts from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it impartial against Skyla and Brycen, sadly, but it does make it good against Water-type traces, particularly the Seismitoad one. It will dread Fire-types, however.
- Stats: The Ferroseed line owns great Defense and Special Defense, acceptable Attack, and very low Speed, which makes it usually move last.
- Movepool: It should know Metal Claw and Gyro Ball upon being caught and, based on the degree, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at par 46 for more PP. Payback can be heard naturally or via TM.
- Major Battles: Ferroseed can succeed from Skyla, but it requires a good deal of Curse promotes to conquer her. It also does good against Brycen and exceptionally well against Drayden/Iris. But it fights against Marshal.
- Additional Remarks: Ferroseed’s great typing makes it easy from most major struggles, but its reduced Speed usually means it will always have a hit before doing something. It is also reliant on Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet from Cold Storage is a fantastic idea, as it and Iron Barbs will damage contact transfer users for 1/4 of the HP.
 Joltik- Availability: Late-game (39% chance to appear in Chargestone Cave).
- Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super economically and also makes Ground-type moves neutral. But, foes’ Stone and Fire coverage will get into its way.
- Stats: It’s good Special Attack and high Speed (making Electro Ball useful), although its bulk isn’t impressive.
- Movepool: It includes scatter Bite and Electroweb upon being captured. It Needs to Be educated Thunder through TM in Icirrus City.
 In the Elite Four, it may contribute by simply taking out specific dangers, but normally does not sweep. 
- Additional Comments: Joltik’s usefulness is usually restricted only to Pokémon that are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it is needed to achieve 91% accuracy on Thunder.
 Karrablast (Trade)- Availability: Mid-game (Course 6 in a 25% experience rate).
- Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the final 2 hamstrings, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are infrequent save for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon and Eelektross.
- Stats: Fantastic bulk of 70/105/105 and Strike of 135 make Escavalier an effective tank, even though foundation 20 Speed means it will always move next.
- Movepool: Rough ancient, but Escavalier soon gets Iron Head at level 37, the X-Scissor TM, and Swords Dance in 52, with Slash and reunite as coverage.
- Major Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry from a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team also (use Slash on Swanna). Escavalier manages the end-game well through Iron Defense and Swords Dance, although Shauntal and Ghetsis are shaky.
- Additional Remarks: Escavalier is a remarkably dominant Pokémon that, while a hassle to get going, has a place in almost all remaining important battles. While the slow pace can leave it open to standing and taking hits constantly, the advantages it owns make it rewarding. Be certain that you receive a level 26 or lesser Karrablast for Fury Cutter. Reduce Skin is the favored skill because of Karrablast, because it becomes Battle Armor after evolving that helps Escavalier avoid critical hits.
 
